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1. Probe Feedback and Suggestions - in Test Server Feedback [original thread]
These don't fall under a bug report but after living in w-space for a while and launching many a probe, I've realized that there needs to be adjustments in the system to make it much less of a chore. 1- Display the type (Grav, Mag, ladar, rad...
- by Inquisitor Lord - at 2009.03.31 16:21:00
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2. Turret Comparision via math (Round 1) - in Test Server Feedback [original thread]
Originally by: Tiuwaz lol at those numbers I take it you only used the first shot fired? Yes. Including ROF is on my list do. I left it out. That adds yet another dimension to integrate over. For now, use the pink stuff between you...
- by Inquisitor Lord - at 2008.08.15 21:43:00
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3. Turret Comparision via math (Round 1) - in Test Server Feedback [original thread]
Edited by: Inquisitor Lord on 15/08/2008 21:36:49 Now for the analysis: One of the more interesting things is the general weakness of the Megathron as a "blaster" ship. When the Megathron numbers for the NBC and IBC are compared vs the Rokh's...
- by Inquisitor Lord - at 2008.08.15 21:31:00
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4. Turret Comparision via math (Round 1) - in Test Server Feedback [original thread]
I think I've found a way to compare the effectiveness of turrets via straight math. How? Via Intergrals. My methodology: Assumptions: All skills at level 5 Shortest Range Ammo Shooting bship sized target No modules, just ship bonuses The...
- by Inquisitor Lord - at 2008.08.15 21:30:00
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5. Help requested for Turret Comparision - in Test Server Feedback [original thread]
Does anybody have a list of what guns are used on what ships? F.ex: 425mm Rail gun -> Mega, Hype, Rokh And should I even bother with looking at guns like a Dual 450 autocannon?
- by Inquisitor Lord - at 2008.08.15 14:41:00
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6. Help requested for Turret Comparision - in Test Server Feedback [original thread]
Edited by: Inquisitor Lord on 15/08/2008 13:55:24 Thank you for the information! I have EFT and I'm slowly making a list of the guns information. For the initial comparison I'm leaving hit quality out. The reason is because the hit quality fo...
- by Inquisitor Lord - at 2008.08.15 13:55:00
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7. Help requested for Turret Comparision - in Test Server Feedback [original thread]
I have a theory that one can take the results of an integral for the hit formula and use it to statistically compare turrets (and launchers, but I'm starting w/turrets). I have the hit formula, what I'm looking for is a nice summary of relevant i...
- by Inquisitor Lord - at 2008.08.14 21:50:00
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8. 3106 patch screwed Curse Alliance - in Test Server Feedback [original thread]
Originally by: Lady Vlad So on that note, since I am stuck in station..... Tennis Anyone? You're not stuck in the station. You can undock. Just don't expect to be able to dock again.
- by Inquisitor Lord - at 2004.12.16 20:21:00
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9. 3106 patch screwed Curse Alliance - in Test Server Feedback [original thread]
Originally by: Lady Vlad So on that note, since I am stuck in station..... Tennis Anyone? You're not stuck in the station. You can undock. Just don't expect to be able to dock again.
- by Inquisitor Lord - at 2004.12.16 20:21:00
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10. 3106 patch screwed Curse Alliance - in Test Server Feedback [original thread]
Originally by: Lady Vlad Yes in my opinion, this patch majorly screwed curse alliance. It allowed Xetic, to come in and take over a majority of Curse stations right before downtime, at normal shield levels, thus making them virtually unret...
- by Inquisitor Lord - at 2004.12.16 17:13:00
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11. 3106 patch screwed Curse Alliance - in Test Server Feedback [original thread]
Originally by: Lady Vlad Yes in my opinion, this patch majorly screwed curse alliance. It allowed Xetic, to come in and take over a majority of Curse stations right before downtime, at normal shield levels, thus making them virtually unret...
- by Inquisitor Lord - at 2004.12.16 17:13:00
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12. what used to take 2 shots not takes 7 shots? - in Test Server Feedback [original thread]
I've noticed this to against a 85k rat cruiser. When the cruiser was under 1km, my Neutron blasters were missing 70% of the time. Kinda stinks when at 50% of my optimal range I can't hit. (This is with tracking computer and high skills). Was t...
- by Inquisitor Lord - at 2004.04.22 16:36:00
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13. My list of complaints about the last patch - in Test Server Feedback [original thread]
Quote: Edited by: Martheo on 25/09/2003 19:16:01 Ok, here goes ... 4. When the server reboots, the ships scatter all over the solar system. I drag a couple ships to hold mining drones out with me, this is a nice feature. But twice now,...
- by Inquisitor Lord - at 2003.09.25 19:56:00
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14. Combat Bugs / Exploits - in Test Server Feedback [original thread]
While camping a gate is un-fair, I think the stations situation is an exploit because they are using the station as a weapon (i.e.: shoot at them, then the stations guns shoot at you)
- by Inquisitor Lord - at 2003.09.23 14:58:00
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15. Combat Bugs / Exploits - in Test Server Feedback [original thread]
Quote: Another solution to #1: implement a timer of say 2 weeks before a corporation member can rejoin a corp they just left. Even though you guys are pirates and should be shot on sight, I have agree with this problem and I think that ...
- by Inquisitor Lord - at 2003.09.23 01:52:00
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